The Mages Guild

Founded by Vauns Galerion the Mages Guild offers training and services such as enchantment, making magic available to those who can afford it, or those with the skill to be trained in it. The Mages Guild favours the 'magical' skills of Alchemy, Mysticism, Illusion, Alteration, Destruction, Restoration and Enchantment.

History
The Mages Guild has existed since 2E 230 and was founded by Vanus Galerion an Ex-Psijic from the Isle of Artaeum. Vanus was tired of the foolishness of his mentors on the Isle and set up the first guildhall in the city of Firsthold on the Summerset Isles. This was the first time that magic had been accessible to the masses (or those who could afford it.) Some time afterwards Vanus left the guild, hating what had become of his once noble order. This did not stop the progression of the Guild though and it quickly grew, building and aquiring guildhalls in many provinces.

The Mages Guild is now run by an Arch-mage and the Council of Mages who are based in the Imperial city in the Arcane University. Each province has its own it's own Archmagister who runs the guilds based in that province and decides the rules for that province. This means that the rules for each guildhall can vary widely from province to province. At the time of the Oblivion Crisis Arch-Mage Travern banned Necromancy in Cyrodil, this caused tension in the guild and many members left and formed smaller groups. The guild battled against the Necromancers until eventually The Worm King, Mannimarco was slain, however the victory came at a high price and Arch-Mage Travern was also killed. At the time of The Warp In The East the guild is close to collapse.

Solstheim Holdings
The guild has halls in Brodir and Raven Rock.

Military
The Mages Guild trains powerful mages in all disciplines of magic. These mages are catagorised into basic categories;

Battlemages, These mages are trained in the use of armor and destruction magic, they operate as the frontline forces of the Guild. These mages have little combat experience and are not as well trained as Imperial Battlemages and aren't considered as potent. Currently there are 40 fully trained Battlemages in Morrowind.

Healers are trained in the restorative arts, they act as support to the other troops of the Guild healing injuries, major and minor, to the best of their skill. The Guild maintains a force fo 20 healers available for use in Solstheim.

Illusionists, a lesser know branch of the warrior mages, they use their skill to demorailse the enemy or to rally their allies. As support troops there are always 20 trained illusionists in Morrowind.

Members
Andros Dravasi trained in the Mages Guild in Vivec

Erredan the Black is a member of the guild.

Back to Factions